Virtual Rendering based Second Life Mobile Application to Control Ambient Media Services

  • A S M Mahfujur Rahman Discover Lab, University of Ottawa
  • Abdulmotaleb El Saddik Discover Lab, University of Ottawa

Abstract

In this paper we propose the development details of a mobile client that allows virtual 3D avatar interaction and virtual 3D annotation control in Second Life. We established adaptation based virtual rendering of the Second Life client and encoded the real-time frames into video stream, which is suitable for mobile client rendering. Additionally, we re-mapped the touch-based interaction of the user and feed that to the Second Life client in a form of keyboard and mouse interactions. As a proof of concept, we annotated a virtual environment object in Second Life and linked that with a media service by UPnP [5]. Further, we captured the mobile interaction of the user and provided controller interface to change states of the media object through the virtual object interaction. We argue that by using the mobile Second Life virtual interface the user has a better look to monitor and control the home appliances. We present illustration of the prototype system and show its application in a smart environment setup.

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Published
2013-08-02
How to Cite
MAHFUJUR RAHMAN, A S M; EL SADDIK, Abdulmotaleb. Virtual Rendering based Second Life Mobile Application to Control Ambient Media Services. International SERIES on Information Systems and Management in Creative eMedia (CreMedia), [S.l.], n. 2011/1, p. 51-56, aug. 2013. ISSN 2341-5576. Available at: <https://www.ambientmediaassociation.org/Journal/index.php/series/article/view/207>. Date accessed: 28 mar. 2024.
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