Adaptive Tutoring on a Virtual Reality Driving Simulator

  • Sandro Ropelato
  • Fabio Zund
  • Stephane Magnenat
  • Marino Menozzi
  • Robert W. Summer

Abstract

We propose a system for a VR driving simulator including an \ac{its} to train the user's driving skills. TheVR driving simulator comprises a detailed model of a city, VR traffic, and a physical driving engine, interacting with the driver. In a physical mockup of a car cockpit, the driver operates the vehicle through the virtual environment by controlling a steering wheel, pedals, and a gear lever. Using a HMD, the driver observes the scene from within the car. The realism of the simulation is enhanced by a 6 DOF motion platform, capable of simulating forces experienced when accelerating, braking, or turning the car. Based on a pre-defined list of driving-related activities, the ITS permanently assesses the quality of driving during the simulation and suggests an optimal path through the city to the driver in order to improve the driving skills. A user study revealed that most drivers experience presence in the virtual world and are proficient in operating the car.

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Published
2018-01-11
How to Cite
ROPELATO, Sandro et al. Adaptive Tutoring on a Virtual Reality Driving Simulator. International SERIES on Information Systems and Management in Creative eMedia (CreMedia), [S.l.], n. 2017/2, p. 12-17, jan. 2018. ISSN 2341-5576. Available at: <https://www.ambientmediaassociation.org/Journal/index.php/series/article/view/275>. Date accessed: 19 mar. 2024.
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