Adaptive Tutoring on a Virtual Reality Driving Simulator

  • Sandro Ropelato
  • Fabio Zund
  • Stephane Magnenat
  • Marino Menozzi
  • Robert W. Summer

Abstract

We propose a system for a VR driving simulator including an \ac{its} to train the user's driving skills. TheVR driving simulator comprises a detailed model of a city, VR traffic, and a physical driving engine, interacting with the driver. In a physical mockup of a car cockpit, the driver operates the vehicle through the virtual environment by controlling a steering wheel, pedals, and a gear lever. Using a HMD, the driver observes the scene from within the car. The realism of the simulation is enhanced by a 6 DOF motion platform, capable of simulating forces experienced when accelerating, braking, or turning the car. Based on a pre-defined list of driving-related activities, the ITS permanently assesses the quality of driving during the simulation and suggests an optimal path through the city to the driver in order to improve the driving skills. A user study revealed that most drivers experience presence in the virtual world and are proficient in operating the car.

Downloads

Download data is not yet available.

References

[1] S. C. Augusto, A. C. A. Mol, P. C. Mol, and D. S. Sales. 2009. Using Virtual Reality in the Training of Security Staff and Evaluation of Physical Protection Barriers in Nuclear Facilities. International Nuclear Atlantic Conference (2009).
[2] D. R. Berger, J. Schulte-Pelkum, and H. H. Bülthoff. 2007. Simulating believable forward accelerations on a Stewart motion platform. Technical Report 159. Max Planck Institute for Biological Cybernetics.
[3] B. Clement, D. Roy, P.-Y. Oudeyer, and M. Lopes. 2015. Multi-Armed Bandits for Intelligent Tutoring Systems. Journal of Educational Data Mining (JEDM) 7, 2 (2015).
[4] E. W. Dijkstra. 1959. A note on two problems in connexion with graphs. Numer. Math. 1, 1 (1959), 269–271.
[5] R. S. Kennedy, N. E. Lane, K. S. Berbaum, and M. G. Lilienthal. 1993. Simulator Sickness Questionnaire: An Enhanced Method for Quantifying Simulator Sickness. The International Journal of Aviation Psychology 3, 3 (1993), 203–220.
[6] O. Kreylos. 2016. Analysis of Valve’s ’Lighthouse’ Tracking System Reveals Accuracy. Available online at https://www.roadtovr.com/analysis-of-valveslighthouse-tracking-system-reveals-accuracy/. (2016).
[7] B. Lang. 2017. New HTC Vives Weigh 15Launch. Available online at https://www.roadtovr.com/htc-vive-weight-15-percent-lighter-than-originalheadset-vs-oculus-rift-comparison/. (2017).
[8] K. Reif. 2014. Fundamentals of Automotive and Engine Technology. Springer Fachmedien Wiesbaden. 15–21 pages.
[9] T. Shibata and H. Fujihara. 2006. Development of Railway VR Safety Simulation System. Quarterly Report of RTRI 43, 2 (2006), 87–89.
[10] Digital Trends Staff. 2017. Spec Comparison: Does the Rift’s Touch Update Make it a True Vive Competitor? Available online at https://www.digitaltrends.com/virtual-reality/oculus-rift-vs-htc-vive/. (2017).
[11] B. G. Witmer and M. J. Singer. 1998. Measuring Presence in Virtual Environments: A Presence Questionnaire. U.S. Army Research Institute for the Behavioral and Social Sciences 7, 3 (1998), 225–240.
[12] P. Zal. 2015. 2015 Fiat 500 1.2 engine Horsepower / Torque Curve. Available online at http://www.automobile-catalog.com/curve/2015/2182295/fiat_500_1_2.html.
(2015).
Published
2018-01-11
How to Cite
ROPELATO, Sandro et al. Adaptive Tutoring on a Virtual Reality Driving Simulator. International SERIES on Information Systems and Management in Creative eMedia (CreMedia), [S.l.], n. 2017/2, p. 12-17, jan. 2018. ISSN 2341-5576. Available at: <http://www.ambientmediaassociation.org/Journal/index.php/series/article/view/275>. Date accessed: 24 sep. 2018.
Share |