Interacting with Intelligent Characters in AR

  • Gokcen Cimen
  • Ye Yuan
  • Robert W. Sumner
  • Stelian Coros
  • Martin Guay

Abstract

In this paper, we explore interacting with virtual characters in AR along real-world environments. Our vision is that virtual characters will be able to understand the real-world environment and interact in an intelligent and realistic manner with it. For example, a character can walk around uneven stairs and slopes, or be pushed away by collisions with real-world objects like a ball. We describe how to automatically animate a new character, and imbue it’s motion with adaption to environments and reactions to perturbations from the real world.

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Published
2018-01-11
How to Cite
CIMEN, Gokcen et al. Interacting with Intelligent Characters in AR. International SERIES on Information Systems and Management in Creative eMedia (CreMedia), [S.l.], n. 2017/2, p. 24-29, jan. 2018. ISSN 2341-5576. Available at: <http://www.ambientmediaassociation.org/Journal/index.php/series/article/view/277>. Date accessed: 15 dec. 2018.
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