Towards Emergent Play in Mixed Reality

  • Patrick Misteli
  • Steven Poulakos
  • Mubbasir Kapadia
  • Robert W. Sumner


This paper presents a system to experience emergent play within a mixed reality environment. Real and virtual objects share a uni- fied representation to allow joint interactions.  These objects may optionally contain an internal mental model to act autonomously based on their beliefs about the world. The experience utilizes intu- itive interaction  patterns using voice, hand gestures and real object manipulation. We author experience by specifying dependency graphs and behavior models, which are extended to support player interactions.  Feedback is provided to ensure the system and player share a common play experience, including  awareness of obstacles and potential solutions. An author can mix features from game, story and agent-based experiences. We demonstrate our system through  an example adventure game using the Microsoft HoloLens.


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How to Cite
MISTELI, Patrick et al. Towards Emergent Play in Mixed Reality. International SERIES on Information Systems and Management in Creative eMedia (CreMedia), [S.l.], n. 2017/2, p. 51-56, jan. 2018. ISSN 2341-5576. Available at: <>. Date accessed: 25 mar. 2018.
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