AI, You're Fired! Artwork

Art Performance

  • Aleksandra Vasovic

Abstract

The paper is text-based artwork, which is representing the initial conceptualization or contemplative phase of the media art and contemporary art performance and installation.
The objective of the long term art project is to further examine the potential of engagement of the advanced technology within the context of artistic research and contemporary art practice, with the specific postulate that the potential product of the artwork is expected to be imperceptible.


The artistic research is referring to the philosophical and metaphysics idea that the alleged real reality cannot be perceived or defined via some concept. The question is, if it is so, than, is the art or the artist capable to successfully illustrate the undetectable real reality, even with the most advanced technological instruments employed.


The text-based contemporary artwork is partly referring to another segment, which can be also observed within the context of the contemporary art – text based computer adventure games. More specifically, the method implemented for establishing the artwork’s concept uses some aspects similar to those used in early text-based computer games.
There are several stages in which the long-term artwork will progress.


The initial form is designed in such a manner which would confirm that this segment of artwork not only does serve as a fundament for the other parts to unfold, but is also autonomous and is already completed in terms of contemporary art. This stand is applicable to all the consecutive stages – each segment is both independent and contextual.
The following stages would include the interactivity between the author, art audience, but also with the devices applied for the producing the artwork, like advanced technology instruments e.g. augmented reality (AR), virtual reality (VR), mixed reality (MR) devices, then interactive 3D technology, artificial intelligence (AI), plus the interactivity with the no-reality (reality in spiritual and philosophical contexts).

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References

[1] Performance Art in Eastern Europe (1950-1990), Performance Art, http://www.performanceart.info/theory/

[2] Colossal Cave Adventure, https://en.wikipedia.org/wiki/Colossal_Cave_Adventure

[3] Swami Venkatesananda , The Concise Yoga Vasistha, State University of New York, Albany, 1984, ISBN 0-87395-954-x ISBN 0-87395-955-8, page 5

[4] VlatkoVedral, Decoding Reality, Oxford University Press, 23 February 2012, ISBN: 9780199695744

[5] Ramón López de Mántaras, Artificial Intelligence and the Arts: Toward Computational Creativity, Open Mind, https://www.bbvaopenmind.com/en/article/artificial-intelligence-and-the-arts-toward-computational-creativity/?fullscreen=true

[6] Nathan McAlone, Google's AI Bot Thinks The Purpose of Life Is 'to Live Forever', Science Alert, https://www.sciencealert.com/google-s-ai-bot-thinks-the-purpose-of-life-is-to-live-forever

[7] Aleksandra Vasovic, AI, You’re Fired! Artwork Preview, Aleksandra Art Work Vimeo Profile, https://vimeo.com/240176893

[8] Lugmayr, A. et al., 2017. Cognitive Big Data. Survey and Review on Big Data Research and its Implications: What is Really "New"? Cognitive Big Data! Journal of Knowledge Management (JMM), 21(1), Available: http://emeraldgrouppublishing.com/products/journals/call_for_papers.htm?id=5855k, Journal of Knowledge Management/Emerald.

[9] Sun, M., Zhao, Z., and Ma, X. (2017). Sensing and Handling Engagement Dynamics in Human-Robot Interaction Involving Peripheral Computing Devices. In Proc. CHI2017 (to appear).

[10] Yang, Y., Ma, X., and Fung, P. (2017). Perceived Emotional Intelligence in Virtual Agents. In Proc. CHI2017 EA (to appear).

[11] A. Lugmayr, A. Greenfeld, A. Woods, and P. Joseph, “Cultural Visualisation of a Cultural Photographic Collection in 3D Environments – Development of ‘PAV 3D’ (Photographic Archive Visualisation)” in Entertainment Computing - ICEC 2016: 15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings, G. Wallner, S. Kriglstein, H. Hlavacs, R. Malaka, A. Lugmayr, and H.-S. Yang, Eds. Cham: Springer International Publishing, 2016, pp. 272–277 Online. Available: http://dx.doi.org/10.1007/978-3-319-46100-7_29 [12] A. Lugmayr, E. Serral, A. Scherp, B. Pogorelc, and M. Mustaquim, “Ambient media today and tomorrow”, Multimedia Tools and Applications, vol. 71, 2014, pp. 7–37 Available: http://dx.doi.org/10.1007/s11042-012-1346-z.
Published
2018-01-11
How to Cite
VASOVIC, Aleksandra. AI, You're Fired! Artwork. International SERIES on Information Systems and Management in Creative eMedia (CreMedia), [S.l.], n. 2017/2, p. 57-61, jan. 2018. ISSN 2341-5576. Available at: <https://www.ambientmediaassociation.org/Journal/index.php/series/article/view/282>. Date accessed: 28 mar. 2024.
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