Use of Human Speech for Inclusive Games Design

  • Moayen Mustaquim Department of Informatics and Media Uppsala University

Abstract

Computer games are now a part of modern culture. However, certain groups of people are excluded from this form of entertainment and social interaction because they are unable to use the interface of the games. By using automatic speech recognition systems (ASRS), voice driven commands can be used to control the game, which can thus open up the possibility for people with disabilities and age related problem to be included in game communities for using the services. This paper aims at find a standard way of using voice driven commands in games which uses a speech recognition system, and that can be universally applied for designing inclusive games. The standard voice driven module is based on algorithm which can be used to design plug-ins, that can be integrated with game engines; creating the possibility of voice driven universal access for controlling games.

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Published
2013-08-02
How to Cite
MUSTAQUIM, Moayen. Use of Human Speech for Inclusive Games Design. International SERIES on Information Systems and Management in Creative eMedia (CreMedia), [S.l.], n. 2010/1, p. 39-45, aug. 2013. ISSN 2341-5576. Available at: <https://www.ambientmediaassociation.org/Journal/index.php/series/article/view/180>. Date accessed: 27 feb. 2024.
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