Serious Storytelling - Serious Digital Storytelling

  • Artur Lugmayr Curtin University of Technology
  • Jarkko Suhonen University of Eastern Finland (UEF)
  • Erki Sutinen University of Eastern Finland (UEF)

Abstract

Storytelling has a lengthy old tradition, and the reasons why stories have been told are manifold: for entertainment, to transfer knowledge between generations, to keep cultural heritage, or as warnings for others. The emergence of digitalization of media brought many new possibilities to tell stories – also in serious and non-entertainment contexts. Serious gaming, thus gaming without an entertainment purpose, is just one simple example. Within the scope of this paper, we introduce the term serious storytelling as a new potential media genre – serious storytelling, thus storytelling without entertainment purpose.

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Published
2015-02-17
How to Cite
LUGMAYR, Artur; SUHONEN, Jarkko; SUTINEN, Erki. Serious Storytelling - Serious Digital Storytelling. International SERIES on Information Systems and Management in Creative eMedia (CreMedia), [S.l.], n. 2014/1, p. 29-33, feb. 2015. ISSN 2341-5576. Available at: <https://www.ambientmediaassociation.org/Journal/index.php/series/article/view/230>. Date accessed: 18 sep. 2021.

Keywords

storytelling, digital storytelling, ambient media, mass communication, mass media, digital narratives, serious games, persuasive messages, eLearning
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